Design process:
Double diamond model.
In this step I identified what the users' mentioned were frustrations. The highlighted paint points from the reviews are divided in to different sections based on simalirity in content. A customer journey map was made to visualize what the journey is and what it could be.
Current Customer Journey
Ideal Customer Journey
By analyzing the way customers are interacting with the queue it's clear that there are a few issues. What I wanted to solve was:
- How can I improve the design for the user who wants to easily add and delete songs to their queue?
To help come up with ideas I chose three goals that I wanted to solve:
1. To solve the user issue of adding and deleting multiple songs.
2. To solve the user issue of swiping left or right to delete or add songs.
3. To take away buttons that interfere with the information hierarchy.
After writing down possible solutions I chose to make lofi-wireframes with the cards on the right as a starting point.
Testing how the swipe-movement to delete and add songs could be more user-friendly. Designing different options for when the song is selected.
Designing what options should be on the menu.
Changing the border on the tracks to be grey when they are unselected. When they are selected they change to green.
Designing the lines to be bigger to make it easier for the user to move songs in the queue.
The menu stays sticky for users' who want to use the three dots for options.
Testing if the bottom of the screen should have one or two buttons.